Hello community (dod:s), little idea.
Quote from DS. bender on 18. March 2024, 19:17[DoD:S] Damage Report lite.
Based on the plugin from Root_ ([DoD:S] Damage Report *clientprefs)
A lightweight version of the plugin for players who find it difficult to use chat commands.
- Enabled by default.
-Only chat messages for all players.
-Without using chat control commands.
Or, for example, like the BF in the center below.
*****************************************************
And a small request to update the Server Whitelist plugin.
Solved.
Thanks to all.
[DoD:S] Damage Report lite.
Based on the plugin from Root_ ([DoD:S] Damage Report *clientprefs)
A lightweight version of the plugin for players who find it difficult to use chat commands.
- Enabled by default.
-Only chat messages for all players.
-Without using chat control commands.
Or, for example, like the BF in the center below.
*****************************************************
And a small request to update the Server Whitelist plugin.
Solved.
Thanks to all.
Quote from DS. bender on 21. March 2024, 20:11[DOD:S] Fun fire.
Allied – [Machine Gunner & Bazooka (Rocket)].
Axis – [Machine Gunner & Panzerjäger (Rocket)].
If the enemy takes damage from a machine gun or bazooka (rocket), the enemy burns.
Damage settings:
- If the damage is equal or greater, for example (25-50-75 hp).
Thanks to all.
[DOD:S] Fun fire.
Allied – [Machine Gunner & Bazooka (Rocket)].
Axis – [Machine Gunner & Panzerjäger (Rocket)].
If the enemy takes damage from a machine gun or bazooka (rocket), the enemy burns.
Damage settings:
- If the damage is equal or greater, for example (25-50-75 hp).
Thanks to all.
Quote from DS. bender on 23. March 2024, 11:51[DOD:S] Capture the flag sound.
When the player enters the flag capture space, an animation of the capture progress appears and it happens without sound.
The idea of adding sound, for example, can be seen in the battlefield game.
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[DOD:S] Capture the flag sound.
When the player enters the flag capture space, an animation of the capture progress appears and it happens without sound.
The idea of adding sound, for example, can be seen in the battlefield game.
**********************************************************************
Quote from DS. bender on 27. March 2024, 8:39You can think about the health of the users. Playing time can last for hours without interruptions. Excitement prevents the user from taking a proper break from the game. You can come up with a plugin that will do this.
Description:
The map time is 30-45 minutes. When this time expires, a list of players appears on the screen and the map changes.
This is the moment when the plugin stops changing the map. This prompts the user to take a break, for example, to drink coffee.
[DOD:S] SOUND PAUSE END OF MAP.
Or (dods) the game timeout.
Turn it on\off.
The pause time is 0\10 minutes.
Showing the countdown of the timeout timer.
Show the next map.
Custom mp3 sound. Turn on\off.
Support for multiple sounds. Random\ according to the list..
You can think about the health of the users. Playing time can last for hours without interruptions. Excitement prevents the user from taking a proper break from the game. You can come up with a plugin that will do this.
Description:
The map time is 30-45 minutes. When this time expires, a list of players appears on the screen and the map changes.
This is the moment when the plugin stops changing the map. This prompts the user to take a break, for example, to drink coffee.
[DOD:S] SOUND PAUSE END OF MAP.
Or (dods) the game timeout.
Turn it on\off.
The pause time is 0\10 minutes.
Showing the countdown of the timeout timer.
Show the next map.
Custom mp3 sound. Turn on\off.
Support for multiple sounds. Random\ according to the list..
Quote from donkey on 25. April 2024, 11:42Hello DS. Bender,
Please excuse our late response!
Unfortunately, we cannot handle all the requests at once. 🙂We could already fulfill the first request... in our download section you can find the desired plugin "[DoD:S] Fun fire.
https://www.dodsplugins.net/download/dods-incendiary-projectiles-v1-0/
If needed, you can have a look at the plugin on my test server...
NAME: »» ---{ T E S T }--- // by www.BASEMOD.net [EU]
PW: mm
Hello DS. Bender,
Please excuse our late response!
Unfortunately, we cannot handle all the requests at once. 🙂
We could already fulfill the first request... in our download section you can find the desired plugin "[DoD:S] Fun fire.
https://www.dodsplugins.net/download/dods-incendiary-projectiles-v1-0/
If needed, you can have a look at the plugin on my test server...
NAME: »» ---{ T E S T }--- // by http://www.BASEMOD.net [EU]
PW: mm
Quote from DS. bender on 26. April 2024, 0:32Thanks for your work donkey.
I tested the plugin and will install it on my test server tomorrow to play with my friends.
Thanks for your work donkey.
I tested the plugin and will install it on my test server tomorrow to play with my friends.
Quote from donkey on 26. April 2024, 6:18the source code is not completely clean but it runs stable and does not generate any error messages. 🙂
the source code is not completely clean but it runs stable and does not generate any error messages. 🙂
Quote from DS. bender on 27. April 2024, 0:20[DOD:S] Fun fire.
While the plugin is under development, it was noticed that the sound of fire is looped. Overall the plugin works well.
Anything I would like to add, if possible in the future.
After being killed by a machine gun or bazooka (rocket), the player's model burned for 5-10 seconds.
For example:
disable "sm_igniter_mult", "0.0"
enable "sm_igniter_after_kill", "1"
Sorry for the inaccuracy of the translation, Google translator.
We tested it today, it was fun.
Thank you donkey!
[DOD:S] Fun fire.
While the plugin is under development, it was noticed that the sound of fire is looped. Overall the plugin works well.
Anything I would like to add, if possible in the future.
After being killed by a machine gun or bazooka (rocket), the player's model burned for 5-10 seconds.
For example:
disable "sm_igniter_mult", "0.0"
enable "sm_igniter_after_kill", "1"
Sorry for the inaccuracy of the translation, Google translator.
We tested it today, it was fun.
Thank you donkey!