[DoD:S] ZombieMod v0.6

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  • Version
  • Download 11
  • File Size 13.22 MB
  • File Count 1
  • Create Date 28. February 2024
  • Last Updated 28. February 2024

There are no working zombie mod plugin (at least public access) for Day of Defeat: Source at this moment, so Andersso and I are decided to create one.

This is a simple ol' good zombie mod plugin, but with some interesting bonuses...
Make sure to upload ZM files to normal and fast download servers!

Here is a gameplay video.

FEATURES:

  • Equipment menu with preferences (custom class).
  • Rewards for killing humand and zombies.
  • Improved SpawnProtection for zombies.
  • Round end stats and overlays for both teams.
  • Easy configuration for custom files and whitelists for maps.
  • Models, sounds and other stuff for Zombie Mod.

REQUIREMENTS:
Latest version of SourceMod.
DoD Hooks.
SendProxy Manager (optional, needed to show zombie's health and hide player classes and icons).
SteamTools Extension (optional, needed to set game description to DoD:S ZombieMod).

CONVARS:

  • dod_zombiemod_enabled - Whether or not enable Zombie Mod (Default: 1)
  • dod_zombiemod_winlimit - Maximum amount of rounds until mapchange (Default: 3)
  • dod_zombiemod_minplayers - Minumum amount of players to start Zombie Mod (Default: 3)
  • dod_zombiemod_roundtime - How long time (in seconds) each round takes (Default: 360)
  • dod_zombiemod_human_maxhealth - Maximum amount of health a human can have (Default: 150)
  • dod_zombiemod_zombie_health - Amount of health a zombie will have on spawn (Default: 8000)
  • dod_zombiemod_crit_hp_refresh - Amount of health a crit zombie will regenerate on kill (Default: 100)
  • dod_zombiemod_zombie_speed - Amount of speed a zombie will have on spawn (Default: 0.65)
  • dod_zombiemod_zombie_maxspeed - Maximum amount of speed a zombie can have (Default: 0.85)
  • dod_zombiemod_beacon_interval - Time beween toggleing beacon on last man (Default: 8 )

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