- Version
- Download 11
- File Size 13.22 MB
- File Count 1
- Create Date 28. February 2024
- Last Updated 28. February 2024
There are no working zombie mod plugin (at least public access) for Day of Defeat: Source at this moment, so Andersso and I are decided to create one.
This is a simple ol' good zombie mod plugin, but with some interesting bonuses...
Make sure to upload ZM files to normal and fast download servers!
Here is a gameplay video.
FEATURES:
- Equipment menu with preferences (custom class).
- Rewards for killing humand and zombies.
- Improved SpawnProtection for zombies.
- Round end stats and overlays for both teams.
- Easy configuration for custom files and whitelists for maps.
- Models, sounds and other stuff for Zombie Mod.
REQUIREMENTS:
Latest version of SourceMod.
DoD Hooks.
SendProxy Manager (optional, needed to show zombie's health and hide player classes and icons).
SteamTools Extension (optional, needed to set game description to DoD:S ZombieMod).
CONVARS:
- dod_zombiemod_enabled - Whether or not enable Zombie Mod (Default: 1)
- dod_zombiemod_winlimit - Maximum amount of rounds until mapchange (Default: 3)
- dod_zombiemod_minplayers - Minumum amount of players to start Zombie Mod (Default: 3)
- dod_zombiemod_roundtime - How long time (in seconds) each round takes (Default: 360)
- dod_zombiemod_human_maxhealth - Maximum amount of health a human can have (Default: 150)
- dod_zombiemod_zombie_health - Amount of health a zombie will have on spawn (Default: 8000)
- dod_zombiemod_crit_hp_refresh - Amount of health a crit zombie will regenerate on kill (Default: 100)
- dod_zombiemod_zombie_speed - Amount of speed a zombie will have on spawn (Default: 0.65)
- dod_zombiemod_zombie_maxspeed - Maximum amount of speed a zombie can have (Default: 0.85)
- dod_zombiemod_beacon_interval - Time beween toggleing beacon on last man (Default: 8 )